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EarthquakeLv 1
Attacks nearby enemies with a powerful strike with 3878 Power added to P. Atk. Ignores Shield Defense. Requires a polearm. Over-hit. Critical. Target cancel is possible.
  • MP Consume: 78
  • HP Consume: 340
  • Cooldown Time: 8 sec.
  • Casting Time: 1.8 sec.
  • Affect Range: 150
  • Affect Limit: 6-17
  • Critical Base Rate: 20%
  • Magic Level: 76
  • Available for: Fortune Seeker Lv 76, Maestro Lv 76
Skill Levels
EarthquakeLv 1
Attacks nearby enemies with a powerful strike with 3878 Power added to P. Atk. Ignores Shield Defense. Requires a polearm. Over-hit. Critical. Target cancel is possible.
EarthquakeLv 2
Attacks nearby enemies with a powerful strike with 3903 Power added to P. Atk. Ignores Shield Defense. Requires a polearm. Over-hit. Critical. Target cancel is possible.
EarthquakeLv 3
Attacks nearby enemies with a powerful strike with 3928 Power added to P. Atk. Ignores Shield Defense. Requires a polearm. Over-hit. Critical. Target cancel is possible.
EarthquakeLv 4
Attacks nearby enemies with a powerful strike with 3953 Power added to P. Atk. Ignores Shield Defense. Requires a polearm. Over-hit. Critical. Target cancel is possible.
EarthquakeLv 5
Attacks nearby enemies with a powerful strike with 3978 Power added to P. Atk. Ignores Shield Defense. Requires a polearm. Over-hit. Critical. Target cancel is possible.
EarthquakeLv 6
Attacks nearby enemies with a powerful strike with 4003 Power added to P. Atk. Ignores Shield Defense. Requires a polearm. Over-hit. Critical. Target cancel is possible.
EarthquakeLv 7
Attacks nearby enemies with a powerful strike with 4028 Power added to P. Atk. Ignores Shield Defense. Requires a polearm. Over-hit. Critical. Target cancel is possible.
EarthquakeLv 8
Attacks nearby enemies with a powerful strike with 4053 Power added to P. Atk. Ignores Shield Defense. Requires a polearm. Over-hit. Critical. Target cancel is possible.
EarthquakeLv 9
Attacks nearby enemies with a powerful strike with 4078 Power added to P. Atk. Ignores Shield Defense. Requires a polearm. Over-hit. Critical. Target cancel is possible.