
- MP Consume: 14
- Cooldown Time: 3 sec.
- Casting Time: 1.8 sec.
- Cast Range: 40 (400)
- Affect Limit: PvE: unlimited | PvP: unlimited
- Blow Rate Bonus: 150%
- Magic Level: 13
- Available for: Eva's Templar Lv 13, Sword Muse Lv 13, Wind Rider Lv 13, Moonlight Sentinel Lv 13, Shillien Templar Lv 13, Spectral Dancer Lv 13, Ghost Hunter Lv 13, Ghost Sentinel Lv 13, Duelist Lv 13, Dreadnought Lv 13, Phoenix Knight Lv 13, Hell Knight Lv 13, Sagittarius Lv 13, Adventurer Lv 13
Skill Levels

Attacks the target's vital points. Over-hit. Requires a dagger. Power 73 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 80 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 88 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 115 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 126 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 137 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 178 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 193 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 210 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 268 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 291 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 314 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 367 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 396 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 427 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 494 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 531 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 571 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 656 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 703 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 752 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 859 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 916 added to P. Atk.

Attacks the target's vital points. Over-hit. Requires a dagger. Power 977 added to P. Atk.