Impulse Damage
Our server uses the old familiar formula for magical skill failures based on the skill's magic_level, but we've also applied the new parameters of magical accuracy and evasion.Alternative use of magical accuracy and evasion:
- All magical classes except Orcs receive the toggle skill from level 1
Impulse Damage.
- Orcs receive
Impulse Damage only from level 20 of the Orc Shaman class.
- When you deal at least 10% of your max HP as damage with a single-target magic skill to a target no more than 5 levels below your own, a formula based on your M. Accuracy and the target's M. Evasion applies — for each success, you gain +1 Impulse Power.
- After reaching the maximum Impulse Power gauge, if the skill
Impulse Damage , your next single-target magic skill will deal 50–75% more damage in PvE and 30–50% in PvP. The Impulse Power gauge will then reset and start accumulating again as described above.
- On magic failure, no bonus damage or gauge progress is applied.
- Impulse charges are not saved when exiting the game.
The skill can be activated not only via Alt+K, but also from the additional bar with the gauge:

When the gauge is full, it starts flashing with a golden frame.
If the skill Impulse Damage is disabled when the gauge is full, the skill icon will glow to indicate that bonus damage is ready to be used:

When bonus damage is used, a message is sent to system chat and a floating message appears over the target if damage display is enabled in game-client settings. A similar message is shown to the target (if it's a player), highlighted in warning red color.
