Impulse Damage

Our server uses the old familiar formula for magical skill failures based on the skill's magic_level, but we've also applied the new parameters of magical accuracy and evasion.

Alternative use of magical accuracy and evasion:

  • All magical classes except Orcs receive the toggle skill from level 1  Impulse Damage.
  • Orcs receive  Impulse Damage  only from level 20 of the Orc Shaman class.
  • When you deal at least 10% of your max HP as damage with a single-target magic skill to a target no more than 5 levels below your own, a formula based on your M. Accuracy and the target's M. Evasion applies — for each success, you gain +1 Impulse Power.
  • After reaching the maximum Impulse Power gauge, if the skill  Impulse Damage , your next single-target magic skill will deal 50–75% more damage in PvE and 30–50% in PvP. The Impulse Power gauge will then reset and start accumulating again as described above.
  • On magic failure, no bonus damage or gauge progress is applied.
  • Impulse charges are not saved when exiting the game.

The skill can be activated not only via Alt+K, but also from the additional bar with the gauge:

When the gauge is full, it starts flashing with a golden frame.

If the skill  Impulse Damage  is disabled when the gauge is full, the skill icon will glow to indicate that bonus damage is ready to be used:

When bonus damage is used, a message is sent to system chat and a floating message appears over the target if damage display is enabled in game-client settings. A similar message is shown to the target (if it's a player), highlighted in warning red color.