Rune System

The Soul Crystal upgrade system has been replaced with the Rune system from the Classic version of the game, with some modifications.

  • A rune is a special item that grants a unique effect to D-grade or higher weapons. These special effects are useful in all aspects of the game: whether fighting monsters, raid bosses, or players.
  • There are 8 types of runes: Sigel's Rune, Tyrr's Rune, Othell's Rune, Yul's Rune, Feoh's Rune, Iss' Rune, Wynn's Rune, Aeore's Rune, each divided into 13 levels. Runes can be leveled up via synthesis. Each rune type offers a selection of unique properties to apply to weapons.
  • In addition to the main rune types, there are Special runes - currently Anakim's Rune and Lilith's Rune, with a maximum level of 10. These runes can only be obtained from the raid bosses Anakim and Lilith. Synthesis is more difficult - you'll need 2 identical runes to upgrade. Their key feature is that they are intended for the second rune slot and do not replace the main rune.
  • There are two types of runes: unsealed (ready to be inserted into weapons) and sealed. When double-clicking a sealed rune, you’ll receive a random rune of the same level. For example, opening a level 1 sealed rune gives a random level 1 rune; a level 5 sealed rune yields a level 5 ready-to-use rune.

Runes can be obtained in the following ways:

  • Purchased from Grand Olympiad Manager for Mark of Battle
  • By killing raid bosses level 20+
  • Solo Kamaloka

Key differences from the Classic version:

  • When extracting a rune from a weapon, there is a 30% chance the rune will survive.
  • The Critical Stun rune bonus works not only with spears but also with fists.
  • The Casting Speed rune bonus works only with daggers, one-handed swords, or blunt weapons.
  • To obtain a Super Rune, there's no need to upgrade a regular rune through a blacksmith as in the Classic update. Since our server launches with this feature enabled, we removed the upgrade requirement - simply continue synthesizing runes, and upon reaching level 8 and above, you will automatically receive Super Runes. Also, the "Super" label has been removed from all rune names, though their stats remain the same.
  • Some rune bonuses have been improved, as the original values were unreasonably weak. You can find the full list of bonuses below:
Aeore’s Rune
Aeore’s Rune Lv 1
MP Recovery bonus +1.5%
Healing Power +15.1
Aeore’s Rune Lv 2
MP Recovery bonus +1.7%
Healing Power +18.5
Aeore’s Rune Lv 3
MP Recovery bonus +2.4%
Healing Power +22.4
Aeore’s Rune Lv 4
MP Recovery bonus +3.1%
Healing Power +24.5
Aeore’s Rune Lv 5
MP Recovery bonus +3.8%
Healing Power +30.1
Aeore’s Rune Lv 6
MP Recovery bonus +4.5%
Healing Power +35
Aeore’s Rune Lv 7
MP Recovery bonus +5.7%
Healing Power +38.9
Aeore’s Rune Lv 8
MP Recovery bonus +9.5%
Healing Power +46
Aeore’s Rune Lv 9
MP Recovery bonus +11%
Healing Power +54
Aeore’s Rune Lv 10
MP Recovery bonus +12.5%
Healing Power +62
Aeore’s Rune Lv 11
MP Recovery bonus +14%
Healing Power +70
Aeore’s Rune Lv 12
MP Recovery bonus +15.5%
Healing Power +78
Aeore’s Rune Lv 13
MP Recovery bonus +17%
Healing Power +86

Feoh’s Rune
Feoh’s Rune Lv 1
M. Critical Rate +0.5%
M. Atk. +30
Feoh’s Rune Lv 2
M. Critical Rate +1%
M. Atk. +40
Feoh’s Rune Lv 3
M. Critical Rate +1.5%
M. Atk. +50
Feoh’s Rune Lv 4
M. Critical Rate +2%
M. Atk. +60
Feoh’s Rune Lv 5
M. Critical Rate +2.5%
M. Atk. +70
Feoh’s Rune Lv 6
M. Critical Rate +3%
M. Atk. +80
Feoh’s Rune Lv 7
M. Critical Rate +4%
M. Atk. +90
Feoh’s Rune Lv 8
M. Critical Rate +7%
M. Atk. +110
Feoh’s Rune Lv 9
M. Critical Rate +8%
M. Atk. +125
Feoh’s Rune Lv 10
M. Critical Rate +9%
M. Atk. +140
Feoh’s Rune Lv 11
M. Critical Rate +10%
M. Atk. +155
Feoh’s Rune Lv 12
M. Critical Rate +12%
M. Atk. +170
Feoh’s Rune Lv 13
M. Critical Rate +15%
M. Atk. +200

Iss’ Rune
Iss’ Rune Lv 1
Casting Spd. +2.665%. Requires dagger or one-handed sword/blunt.
M. Atk. +60, MP Consumption +15%
Iss’ Rune Lv 2
Casting Spd. +3%. Requires dagger or one-handed sword/blunt.
M. Atk. +80, MP Consumption +15%
Iss’ Rune Lv 3
Casting Spd. +3.33%. Requires dagger or one-handed sword/blunt.
M. Atk. +100, MP Consumption +15%
Iss’ Rune Lv 4
Casting Spd. +3.66%. Requires dagger or one-handed sword/blunt.
M. Atk. +120, MP Consumption +15%
Iss’ Rune Lv 5
Casting Spd. +4%. Requires dagger or one-handed sword/blunt.
M. Atk. +140, MP Consumption +15%
Iss’ Rune Lv 6
Casting Spd. +4.32%. Requires dagger or one-handed sword/blunt.
M. Atk. +160, MP Consumption +15%
Iss’ Rune Lv 7
Casting Spd. +4.65%. Requires dagger or one-handed sword/blunt.
M. Atk. +180, MP Consumption +15%
Iss’ Rune Lv 8
Casting Spd. +5%. Requires dagger or one-handed sword/blunt.
M. Atk. +220, MP Consumption +15%
Iss’ Rune Lv 9
Casting Spd. +6%. Requires dagger or one-handed sword/blunt.
M. Atk. +250, MP Consumption +15%
Iss’ Rune Lv 10
Casting Spd. +7%. Requires dagger or one-handed sword/blunt.
M. Atk. +280, MP Consumption +15%
Iss’ Rune Lv 11
Casting Spd. +8%. Requires dagger or one-handed sword/blunt.
M. Atk. +310, MP Consumption +15%
Iss’ Rune Lv 12
Casting Spd. +9%. Requires dagger or one-handed sword/blunt.
M. Atk. +340, MP Consumption +15%
Iss’ Rune Lv 13
Casting Spd. +10%. Requires dagger or one-handed sword/blunt.
M. Atk. +400, MP Consumption +15%

Othell’s Rune
Othell’s Rune Lv 1
P. Critical Rate +7.5
P. Critical Damage +80
Othell’s Rune Lv 2
P. Critical Rate +10
P. Critical Damage +97
Othell’s Rune Lv 3
P. Critical Rate +12.5
P. Critical Damage +114
Othell’s Rune Lv 4
P. Critical Rate +15
P. Critical Damage +131
Othell’s Rune Lv 5
P. Critical Rate +17.5
P. Critical Damage +148
Othell’s Rune Lv 6
P. Critical Rate +20
P. Critical Damage +165
Othell’s Rune Lv 7
P. Critical Rate +22.5
P. Critical Damage +182
Othell’s Rune Lv 8
P. Critical Rate +7%
P. Critical Damage +237
Othell’s Rune Lv 9
P. Critical Rate +8%
P. Critical Damage +279
Othell’s Rune Lv 10
P. Critical Rate +9%
P. Critical Damage +345
Othell’s Rune Lv 11
P. Critical Rate +10%
P. Critical Damage +395
Othell’s Rune Lv 12
P. Critical Rate +12%
P. Critical Damage +453
Othell’s Rune Lv 13
P. Critical Rate +15%
P. Critical Damage +559

Sigel’s Rune
Sigel’s Rune Lv 1
P. Def. +20.2
Max HP +73
Sigel’s Rune Lv 2
P. Def. +24.6
Max HP +94
Sigel’s Rune Lv 3
P. Def. +29.8
Max HP +129
Sigel’s Rune Lv 4
P. Def. +35.7
Max HP +154
Sigel’s Rune Lv 5
P. Def. +42.6
Max HP +185
Sigel’s Rune Lv 6
P. Def. +50.7
Max HP +223
Sigel’s Rune Lv 7
P. Def. +57.9
Max HP +249
Sigel’s Rune Lv 8
P. Def. +100
Max HP +6%
Sigel’s Rune Lv 9
P. Def. +120
Max HP +7%
Sigel’s Rune Lv 10
P. Def. +140
Max HP +8%
Sigel’s Rune Lv 11
P. Def. +150
Max HP +9%
Sigel’s Rune Lv 12
P. Def. +170
Max HP +10%
Sigel’s Rune Lv 13
P. Def. +200
Max HP +12%

Tyrr’s Rune
Tyrr’s Rune Lv 1
P. Atk. +2.8
Atk. Spd. +2%
Tyrr’s Rune Lv 2
P. Atk. +3.8
Atk. Spd. +2.25%
Tyrr’s Rune Lv 3
P. Atk. +5.1
Atk. Spd. +2.5%
Tyrr’s Rune Lv 4
P. Atk. +7.8
Atk. Spd. +2.75%
Tyrr’s Rune Lv 5
P. Atk. +10.1
Atk. Spd. +3%
Tyrr’s Rune Lv 6
P. Atk. +12.9
Atk. Spd. +3.25%
Tyrr’s Rune Lv 7
P. Atk. +15.3
Atk. Spd. +3.5%
Tyrr’s Rune Lv 8
P. Atk. +18.1. A chance to Stun upon Critical attack 13%. Requires polearm or fist.
Atk. Spd. +5%
Tyrr’s Rune Lv 9
P. Atk. +21.2. A chance to Stun upon Critical attack 15%. Requires polearm or fist.
Atk. Spd. +6%
Tyrr’s Rune Lv 10
P. Atk. +24.3. A chance to Stun upon Critical attack 17%. Requires polearm or fist.
Atk. Spd. +6.5%
Tyrr’s Rune Lv 11
P. Atk. +28. A chance to Stun upon Critical attack 19%. Requires polearm or fist.
Atk. Spd. +7%
Tyrr’s Rune Lv 12
P. Atk. +31.9. A chance to Stun upon Critical attack 21%. Requires polearm or fist.
Atk. Spd. +7.5%
Tyrr’s Rune Lv 13
P. Atk. +36.5. A chance to Stun upon Critical attack 23%. Requires polearm or fist.
Atk. Spd. +8%

Wynn’s Rune
Wynn’s Rune Lv 1
Max MP +1%
Weight limit +1000
Wynn’s Rune Lv 2
Max MP +2%
Weight limit +1400
Wynn’s Rune Lv 3
Max MP +3%
Weight limit +1800
Wynn’s Rune Lv 4
Max MP +4%
Weight limit +2200
Wynn’s Rune Lv 5
Max MP +5%
Weight limit +2600
Wynn’s Rune Lv 6
Max MP +6%
Weight limit +3000
Wynn’s Rune Lv 7
Max MP +7%
Weight limit +3400
Wynn’s Rune Lv 8
Max MP +12%
Weight limit +4100, Speed +1
Wynn’s Rune Lv 9
Max MP +14%
Weight limit +4500, Speed +1
Wynn’s Rune Lv 10
Max MP +16%
Weight limit +4900, Speed +2
Wynn’s Rune Lv 11
Max MP +18%
Weight limit +5200, Speed +2
Wynn’s Rune Lv 12
Max MP +20%
Weight limit +5800, Speed +3
Wynn’s Rune Lv 13
Max MP +22%
Weight limit +6400, Speed +4

Yul’s Rune
Yul’s Rune Lv 1
A chance to attack in a vital spot +1%
Accuracy +2.47
Yul’s Rune Lv 2
A chance to attack in a vital spot +2%
Accuracy +2.67
Yul’s Rune Lv 3
A chance to attack in a vital spot +3%
Accuracy +2.87
Yul’s Rune Lv 4
A chance to attack in a vital spot +5%
Accuracy +3.07
Yul’s Rune Lv 5
A chance to attack in a vital spot +7%
Accuracy +3.27
Yul’s Rune Lv 6
A chance to attack in a vital spot +9%
Accuracy +3.47
Yul’s Rune Lv 7
A chance to attack in a vital spot +12%
Accuracy +3.62
Yul’s Rune Lv 8
A chance to attack in a vital spot +22%
Accuracy +5
Yul’s Rune Lv 9
A chance to attack in a vital spot +25%
Accuracy +5.5
Yul’s Rune Lv 10
A chance to attack in a vital spot +28%
Accuracy +6
Yul’s Rune Lv 11
A chance to attack in a vital spot +31%
Accuracy +6.5
Yul’s Rune Lv 12
A chance to attack in a vital spot +34%
Accuracy +7
Yul’s Rune Lv 13
A chance to attack in a vital spot +37%
Accuracy +8

Anakim's Rune
Anakim's Rune Lv 1
Recharge MP Recovery Rate +5, M. Atk. +1%
Anakim's Rune Lv 2
Recharge MP Recovery Rate +10, M. Atk. +1%
Anakim's Rune Lv 3
Recharge MP Recovery Rate +15, M. Atk. +1%
Anakim's Rune Lv 4
Recharge MP Recovery Rate +20, M. Atk. +2%
Anakim's Rune Lv 5
Recharge MP Recovery Rate +25, M. Atk. +2%
Anakim's Rune Lv 6
Recharge MP Recovery Rate +35, M. Atk. +2%, restores 75 MP when skill used.
Anakim's Rune Lv 7
Recharge MP Recovery Rate +45, M. Atk. +5%, restores 150 MP when skill used.
Anakim's Rune Lv 8
Recharge MP Recovery Rate +55, M. Atk. +8%, restores 225 MP when skill used.
Anakim's Rune Lv 9
Recharge MP Recovery Rate +70, M. Atk. +11%, restores 300 MP when skill used.
Anakim's Rune Lv 10
Recharge MP Recovery Rate +90, M. Atk. +15%, restores 600 MP when skill used.

Lilith's Rune
Lilith's Rune Lv 1
Received Healing +1%, P. Atk. +1%
Lilith's Rune Lv 2
Received Healing +2%, P. Atk. +1%
Lilith's Rune Lv 3
Received Healing +3%, P. Atk. +1%
Lilith's Rune Lv 4
Received Healing +4%, P. Atk. +2%
Lilith's Rune Lv 5
Received Healing +5%, P. Atk. +2%
Lilith's Rune Lv 6
Received Healing +5%, P. Atk. +2%, restores 100 HP when basic attack used.
Lilith's Rune Lv 7
Received Healing +7%, P. Atk. +5%, restores 200 HP when basic attack used.
Lilith's Rune Lv 8
Received Healing +9%, P. Atk. +8%, restores 300 HP when basic attack used.
Lilith's Rune Lv 9
Received Healing +12%, P. Atk. +11%, restores 400 HP when basic attack used.
Lilith's Rune Lv 10
Received Healing +15%, P. Atk. +15%, restores 900 HP when basic attack used.